Greedspawn

Level 2
Creature· aberrationMediumRemaster
AC 16
HP 30
Speed 30 ft.
Fort +10
Ref +9
Will +6
Perc +10
Size Medium
Common
Immunities controlled
Resistances mental 5
Languages aklo
Senses darkvision, scent 30 ft. (imprecise)
Skills acrobatics +9, stealth +9, thievery +9, athletics +8, survival +6
Recall Knowledge occultism DC 16

Attacks

Melee Jaws +10/+6/+2(agile, unarmed)
Damage: 1d8+4 piercing
Effect: sinful bite
Melee Claw +10/+5/+0(unarmed)
Damage: 1d6+4 slashing
Melee Glaive +10/+5/+0(deadly d8, forceful, reach 10 ft.)
Damage: 1d8+4 slashing

Abilities

Sin Scent (Imprecise) 30 feetinteraction

A sinspawn can smell creatures that reflect its sin as the scent ability. The GM determines which creatures are appropriately sinful. Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma). If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

+1 Status to All Saves vs. Magicdefensive
+4 Status to All Saves vs. Mentaldefensive
Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Sinful Biteoffensive(arcane, emotion, mental)

A creature hit by the jaws of a sinspawn must attempt a DC 18 will save as it is assailed by sinful thoughts. Critical Success Unaffected Success Sickened 1 Failure Sickened 2 Critical Failure sickened 2 plus Clumsy 2 for 1 minute

Description

Sinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices. It wasn't long before the technique used to create sinspawn fell into the hands of the other runelords, and while each tried their own hand at crafting variants of their own design, today, sinspawn of wrath remain the most numerous and notorious of their kind.

Bearing only a vague resemblance to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically emaciated and have unnaturally long arms and digitigrade legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's bodies in sanguine patterns that suspiciously resemble twisted runes, and their flesh is pale and hairless. Their heads are elongated, with slits for a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.

Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human of their size. They behave in a manner consistent with their associated sin and have physical characteristics that hint at these qualities. For example, greedspawn's veins appear to run with gold, while envyspawn appear even more gaunt than the rest of their kin.