Hegremon

Level 13
Creature· chaoticUniqueLargeLegacy
AC 34
HP 225
Speed 30 ft.
Fort +23
Ref +27
Will +21
Perc +27
Size Large
Unique
Immunities cold
Weaknesses fire 10
Languages common, hallit, jotun
Senses low-light-vision
Speeds 30 ft., climb 15 ft.
Skills acrobatics +27, nature +27, stealth +27, survival +27, athletics +25, crafting +24, intimidation +23, medicine +23
Recall Knowledge society DC 41

Attacks

Melee Shortsword +26/+22/+18(agile, finesse, magical, reach 10 ft., versatile P)
Damage: 2d6+12 slashing
Melee Foot +25/+21/+17(agile, finesse, reach 10 ft., unarmed)
Damage: 3d6+12 bludgeoning
Ranged Mammoth Bow +27/+22/+17 (range 180 ft.)(deadly d10, magical, propulsive, reload 0 ft., volley 50 ft.)
Damage: 3d8+9 piercing + 2d6 piercing

Abilities

Evasiondefensive

When Hegremon rolls a success on a Reflex save, he gets a critical success instead.

Aimed Shot◆◆offensive(concentrate)

Hegremon makes a single mammoth bow Strike against his prey; he gains a +2 circumstance bonus to the attack roll and ignores his prey's Concealed condition.

Chill Breathoffensive

(cold, evocation, primal) Hegremon breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 6d6 cold damage. Each creature in the cone must attempt a DC 28 reflex. A creature that fails its save is also Immobilized and takes 2d6 cold damage at the end of each of its turns until it breaks free (Escape). Hegremon can't use Chill Breath again for 1d4 rounds.

Hunt Preyoffensive(concentrate)

Hegremon designates a single creature he can see and hear, or one he's Tracking, as his prey. Hegremon has a +2 circumstance bonus to Perception checks to Seek his prey and a +2 circumstance bonus to Survival checks to Track his prey. He ignores the penalty to ranged attacks within his second range increment against his prey. The first time Hegremon hits his prey in a round, he inflicts an additional 2d8 precision damage. These effects last until Hegremon uses Hunt Prey again.

Hunting Shotoffensive

Frequency once per round Effect Hegremon makes two mammoth bow Strikes against his prey. If both hit, combine their damage for the purposes of resistances and weaknesses. His multiple attack penalty applies to each Strike normally.

Ice Strideoffensive

Hegremon isn't impeded by difficult terrain caused by snow or ice, nor does he need to attempt Acrobatics checks to keep from falling on slippery ice.

Nature's Edgeoffensive

Creatures in natural difficult terrain or on natural uneven ground are Off-Guard to Hegremon.

Penetrating Shot◆◆offensive

Hegremon chooses a target that's giving lesser cover to his prey and makes a mammoth bow Strike against the chosen target and his prey. This attack ignores lesser cover the chosen target provides his prey. Hegremon rolls damage twice and applies it to each creature he hits. A Penetrating Shot counts as two attacks for his multiple attack penalty.

Traits