Hellbound Attorney

Level 4
Creature· devilUncommonMediumRemaster
AC 20
HP 60
Speed 20 ft.
Fort +9
Ref +12
Will +13
Perc +11
Size Medium
Uncommon
Resistances fire 4
Weaknesses holy 2
Spells
Divine Innate Spells (DC 21, attack +13)
Languages common, diabolic
Senses greater-darkvision
Skills society +12, deception +11, diplomacy +11, intimidation +11, acrobatics +10
Recall Knowledge religion or society DC 21

Attacks

Melee Elegant Cane +12/+8/+4(agile, finesse, shove, unholy)
Damage: 1d4+3 bludgeoning

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Abrogation of Consequencesdefensive

Trigger The Hellbound attorney rolls a success or critical failure on a saving throw against a linguistic effect. Effect The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure.

Opening Statementoffensive(auditory, concentrate)

Trigger The Hellbound attorney's turn begins. Effect The attorney enumerates the alleged crimes of a creature they can see and attempts a legal-lore check against that creature's Will DC. On a success, the attorney's Strikes deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.

Description

The Hellbound attorney sought the assistance of a Phistophilus-one of Hell's contract devils-to bolster her legalistic ability on the Universe.


There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.