Hellknight Armiger

Level 4
Creature· dwarfMediumRemaster
AC 22
HP 75
Speed 20 ft.
Fort +12
Ref +10
Will +10
Perc +11
Size Medium
Common
Resistances mental 5
Languages common, dwarven
Senses darkvision
Skills athletics +12, intimidation +10, religion +10, society +7
Recall Knowledge society DC 19

Attacks

Melee War Flail +13/+8/+3(disarm, sweep, trip)
Damage: 1d10+6 bludgeoning
Ranged Composite Longbow +10/+5/+0 (range 100 ft.)(deadly d10, propulsive, reload 0 ft., volley 30 ft.)
Damage: 1d8+6 piercing

Abilities

+1 Status to All Saves vs. Feardefensive
Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Toppling Strikeoffensive

When the Hellknight armiger scores a critical hit, their target is knocked Prone.