Hexmoth

Level 8
Creature· animalSmallRemaster
AC 27
HP 105
Speed 20 ft.
Fort +19
Ref +16
Will +11
Perc +19
Size Small
Common
Resistances spells 10
Speeds 20 ft., fly 40 ft.
Skills arcana +18, acrobatics +16, stealth +14
Recall Knowledge nature DC 24

Attacks

Melee Proboscis +13/+8/+3
Damage: 2d10+9 piercing
Effect: arcane consumption
Ranged Hexbolt +13/+8/+3 (range 30 ft.)
Damage: 2d8+6 untyped

Abilities

Arcanosenseinteraction

A hexmoth can sense sources of magic at the listed range as though it has a 4th-rank Detect Magic constant innate spell.

Advanced Arcanovoredefensive

A hexmoth has resistance 10 against all damage caused by spells. It's immune to one type of energy it consumed most as a hexworm, typically acid, cold, electricity, fire, or sonic.

Arcane Consumptionoffensive

The hexmoth attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +16 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexmoth gains 2d8 healing Hit Points.

Arcanotaxisoffensive

Requirements The hexmoth has detected a source of magic with its arcanosense

The hexmoth Flies or Strides up to its Speed toward the nearest source of magic it can detect.

Hexdust Wind◆◆offensive

With a few fierce wingbeats, the hexmoth expels magical scale dust in a 30-foot cone. This deals 10d6 untyped damage of the type to which the hexmoth is immune (DC 23 fortitude save). It can't use Hexdust Wind again for 1d4 rounds.

Description

A hexworm, upon consuming a sufficient quantity of magic, will spin a cocoon of magically infused silk, metamorphosing into its imago form.

Traits