Hexworm
Level 4Creature· animalTinyRemaster
AC 20
HP 45
Speed 20 ft.
Fort +11
Ref +14
Will +6
Perc +10
Size Tiny
Common
Resistances spells 5
Skills arcana +12, acrobatics +10, stealth +9
Recall Knowledge nature DC 19
Attacks
Melee Mandibles +8/+3/-2
Damage: 2d6+2 piercing
Effect: arcane consumption
Abilities
Arcanosenseinteraction
A hexworm can sense sources of magic at the listed range as though it has a 4th-rank Detect Magic constant innate spell.
Arcanovoredefensive
A hexworm has resistance 5 against all damage caused by spells.
Arcane Consumption◆offensive
The hexworm attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +11 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexworm gains 2d8 healing Hit Points.
Arcanotaxisoffensive
Requirements The hexworm has detected a source of magic with its arcanosense
The hexworm Strides up to its Speed toward the nearest source of magic it can detect.
Description
These gray larvae inch across the ground with an instinct to feed on magic.