Hobji
Level 3Attacks
Abilities
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Hobji's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Trigger Hobji hits a Medium or smaller creature with his fist Strike Effect The creature is Grabbed, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.
In the first round of combat, creatures that haven't acted yet are Off-Guard to Hobji.