Hobji

Level 3
Creature· chaoticUniqueMediumLegacy
AC 19
HP 45
Speed 30 ft.
Fort +8
Ref +11
Will +9
Perc +8
Size Medium
Unique
chaoticevilhumanoidmorlock
Languages sakvroth
Senses darkvision
Speeds 30 ft., climb 20 ft.
Skills stealth +10, athletics +9, thievery +9, crafting +6
Recall Knowledge society DC 28

Attacks

Melee Fist +12/+7/+2(unarmed)
Damage: 1d6+6 bludgeoning
Effect: strangling grasp
Melee Warhammer +13/+8/+3(magical, shove)
Damage: 1d8+6 bludgeoning

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+2 Status to All Saves vs. Disease and Poisondefensive
Sneak Attackoffensive

Hobji's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Strangling Graspoffensive

Trigger Hobji hits a Medium or smaller creature with his fist Strike Effect The creature is Grabbed, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.

Surprise Attackoffensive

In the first round of combat, creatures that haven't acted yet are Off-Guard to Hobji.

Traits

Chaotic
Evil