Morlock Cultist

Level 4
Creature· chaoticUncommonMediumLegacy
AC 21
HP 58
Speed 30 ft.
Fort +9
Ref +11
Will +11
Perc +11
Size Medium
Uncommon
chaoticevilhumanoidmorlock
Languages aklo, sakvroth
Senses darkvision
Speeds 30 ft., climb 20 ft.
Skills occultism +13, athletics +11, crafting +11, stealth +11, acrobatics +10
Recall Knowledge society DC 21

Attacks

Melee Club +11/+6/+1
Damage: 1d6+5 bludgeoning
Melee Jaws +11/+7/+3(agile, unarmed)
Damage: 1d4+5 piercing
Ranged Club +13/+8/+3 (range 10 ft.)
Damage: 1d6+5 bludgeoning

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+2 Status to All Saves vs. Disease and Poisondefensive
Occult Attack◆◆offensive

The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock cultist can Cast a Spell that normally takes two actions or fewer to cast.

Sneak Attackoffensive

The morlock deals an extra 1d6 precision damage to Off-Guard creatures.

Description

Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.


Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.

Traits

Chaotic
Evil