Hold Sergeant

Level 5
Creature· humanoidMediumRemaster
AC 23
HP 80
Speed 25 ft.
Fort +15
Ref +9
Will +13
Perc +15
Size Medium
Common
Languages common, orcish
Senses darkvision
Skills athletics +13, intimidation +11, survival +9
Recall Knowledge society DC 20

Attacks

Melee Falchion +15/+10/+5(forceful, sweep)
Damage: 1d10+10 slashing
Melee Javelin +13/+8/+3(thrown 30 ft.)
Damage: 1d6+10 piercing

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Opportunistic Strikedefensive

Trigger A creature within the hold sergeant's melee reach is hit by a melee attack by one of the hold sergeant's allies Effect The hold sergeant makes a Strike against the triggering creature.

Bark Ordersoffensive(auditory, concentrate, emotion, mental)

Bellowing mightily, the hold sergeant gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the hold sergeant's next turn. Effect: Bark Orders (Hold Sergeant)