Hooklimb Xulgath

Level 10
Creature· evilRareMediumLegacy
AC 29
HP 190
Speed 25 ft.
Fort +21
Ref +21
Will +16
Perc +18
Size Medium
Rare
Languages draconic, sakvroth
Senses darkvision
Speeds 25 ft., climb 25 ft.
Skills acrobatics +25, athletics +21, stealth +19, intimidation +16, survival +16
Recall Knowledge society DC 32

Attacks

Melee Jaws +22/+17/+12(unarmed)
Damage: 1d6+13 piercing
Melee Claw +22/+18/+14(agile, unarmed)
Damage: 2d8+13 slashing

Abilities

Quick Catchinteraction

The hooklimb always critically succeeds at checks to Grab an Edge.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Powerful Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 28 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Raking Clawsoffensive

The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.

Rendoffensive

Strike: Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.

Traits