Zashathal Head-Taker

Level 15
Creature· evilUniqueMediumLegacy
AC 36
HP 250
Speed 35 ft.
Fort +29
Ref +23
Will +26
Perc +27
Size Medium
Unique
Resistances physical 14 (except weapons)
Languages common, draconic, sakvroth
Senses darkvision
Skills athletics +29, intimidation +25, religion +25, survival +25, acrobatics +22, stealth +22
Recall Knowledge society DC 44

Attacks

Melee Ankylostar +30/+25/+20(backswing, magical, shove, versatile P)
Damage: 3d10+12 bludgeoning
Melee Jaws +28/+23/+18(unarmed)
Damage: 3d8+12 piercing
Melee Claw +28/+24/+20(agile, unarmed)
Damage: 3d6+12 slashing
Melee Stoneraiser Javelin +25/+20/+15(thrown 30 ft.)
Damage: 2d6+12 piercing

Abilities

Coward Sense (Imprecise) 60 feetinteraction

Zashathal's disgust for cowardice is so powerful that he can detect the presence of frightened creatures, even if he can't see them.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Fanatical Juggernautdefensive

When Zashathal rolls a success on a Fortitude save, it is a critical success instead. Zashathal halves damage he takes from failing a Fortitude save.

Powerful Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 34 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Intimidating Strikeoffensive(rage)

Trigger Zashathal hits a creature with a melee Strike Effect Zashathal makes an Intimidate check to Demoralize the target creature. If the target creature was reduced to 0 Hit Points by the triggering Strike, Zashathal can instead Demoralize all opponents within 30 feet by comparing the result of his Intimidation check to each creature's Will DC. Zashathal doesn't take a penalty to these Intimidation checks for not speaking a target's language.

Rageoffensive(concentrate, emotion, mental)

Requirements Zashathal isn't Fatigued or raging

Zashathal gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a -1 penalty to AC. Zashathal can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies Zashathal can perceive, or until Zashathal falls unconscious. Once the rage ends, Zashathal can't again for 1 minute. Effect: Rage

Renewed Vigoroffensive(concentrate, rage)

Zashathal gains 12 temporary Hit Points. Effect: Renewed Vigor

Sudden Charge◆◆offensive

Zashathal Strides twice and makes a melee Strike.

Whirlwind Strike◆◆◆offensive

Zashathal makes a melee Strike against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks.

Traits