Hungry Cottage
Level 6Hazard (Complex)Abilities
Trigger Iron Taviah is defeated in the cottage basement
Effect The basement floor absorbs Iron Taviah, and the cottage transforms into a hungry, semi-animate creature. The cottage rolls initiative.
The walls and floor of the stomach steam with digestive juices; all creatures in contact with these surfaces take (2d8+4) acid damage (DC 24 fortitude).
Creatures on the cottage's main floor are ground down as massive teeth appear from the floor and ceiling, gnash, and recede into the architecture, dealing (2d8+4) bludgeoning damage. Creatures in this area must attempt a DC 24 reflex save.
Critical Success The creature takes no damage and, if within 10 feet of an exit on the ground floor, can choose to exit the cottage.
Success The creature takes half damage and, if within 10 feet of an exit on the ground floor, can attempt to escape th
Muscular swallowing contractions force creatures down the stairs and into the stomach. Creatures on the stairs must attempt a DC 24 reflex save or be pushed 15 feet down the stairs (and across the basement floor with any excess forced movement if they're pushed to the bottom of the stairs). Creatures who critically fail this Reflex save fall Prone at the end of this forced movement.
Iron Taviah's cottage comes to life and tries to eat everyone in it. The hazard is divided into three areas: the basement becomes the cottage's stomach; the stairs act as the cottage's throat, becoming a steep, slippery incline that is greater difficult terrain; and the ground floor is the inside of the cottage's mouth. Creatures within the cottage can move around within it but can't exit without pulling the mouth open or slipping out while its teeth gnash. Characters who successfully escape the cottage are safe from the hazard.