Idebilor

Level 7
Creature· undeadUniqueMediumRemaster
AC 25
HP 112 ((void healing))
Speed 40 ft.
Fort +15
Ref +13
Will +17
Perc +17
Size Medium
Unique
Immunities death effects, disease, paralyzed, poison, sleep
Spells
Divine Prepared Spells (DC 25, attack +17)
Cleric Domain Spells (DC 25, attack +17)
Languages azlanti, chthonian, necril
Senses darkvision
Speeds 40 ft., climb 20 ft.
Skills intimidation +17, medicine +17, religion +17, athletics +15, deception +15, crafting +13
Recall Knowledge religion DC 33

Attacks

Melee Fangs +17/+12/+7(unarmed)
Damage: 2d10+7 piercing
Effect: drink blood
Melee Claw +17/+13/+9(agile, unarmed)
Damage: 2d8+7 slashing

Abilities

Feral Corruptiondefensive(curse, divine, incapacitation, mental, possession)

Trigger Idebilor is reduced to 0 Hit Points and an animal (such as a mold ticks in area N7 or any of the spider swarms in area N9 ) is within 100 feet Effect Idebilor casts his spirit into a nearby animal, which must attempt a DC 25 will save. On a failure, the animal is possessed (as per the Possession spell) for 7 days. This possession can be counteracted only by effects that can counteract a curse. If, at any point, an animal critically succeeds at this save or no animal is within 100 feet, Idebilor is destroyed. If Idebilor is possessing an animal, he seeks out his burial site (area N11 ) and buries himself there. At this point, the animal host is Paralyzed, and beheading it destroys him and kills the animal. Removing the curse on the animal destroys Idebilor and returns the animal to normal. After 1d4 days, if Idebilor hasn't been destroyed, the animal dies and Idebilor is reborn fully healed from its remains.

Feral Possessiondefensive(curse, divine, incapacitation, mental, possession)

Trigger The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 feet Effect Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt DC 24 will save. On a failure, the animal is possessed. This has the effects of the Possession spell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally). If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed. A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is Paralyzed, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Vrykolakas Vulnerabilitiesdefensive

Idebilor must return to his burial site (area N11 ) once per week and bury himself there for 24 hours, during which time he is Paralyzed and can be beheaded. If he's unable to return to this site, he's reduced to 0 Hit Points and attempts to use Feral Corruption. If the host animal can't reach the burial site before the possession effect ends, Idebilor is destroyed and the animal returns to normal. If he is beheaded, Idebilor can't use Feral Corruption, and a beheaded corpse cannot rise as a vrykolakas. Vrykolakas all have the following vulnerabilities. • Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is Paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal. • Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.

Bloody Obsession◆◆offensive(concentrate, curse, divine, emotion, incapacitation, mental, visual)

Idebilor curses a living creature with an overwhelming obsession with blood. He stares intently at a living creature within 30 feet, then licks his fangs violently enough to cause his tongue to bleed (this causes no damage to Idebilor). The target must attempt a DC 25 will save. Critical Success The target is unaffected. Success The target feels uneasy. If the target can see a creature taking persistent bleed damage within 30 feet, the target becomes Slowed 1 for 1 round as they obsessively stare at the bleeding wound. Failure As success, but the target becomes slowed for 1 minute. If the target uses an Interact action to drink blood from themselves or an adjacent willing or helpless creature, the duration of this curse is reduced by 1 round. Critical Failure As failure, but with an unlimited duration. If the target uses an Interact action to drink blood, they ignore the slowed condition caused by this curse for the following 1d4 rounds.

Drink Bloodoffensive(divine)

Requirements The vrykolakas' last action was a successful fangs Strike

The vrykolakas sinks its fangs into that creature to drink its blood. This requires an athletics check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and the vrykolakas regains 11 healing HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so. The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Rendoffensive

Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.

Sap Lifeoffensive

When Idebilor damages at least one living creature with a Harm spell, he regains HP equal to the harm spell's rank.

Description

Vrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters.