Imperfect Automaton

Level 6
Creature· automatonRareMediumLegacy
AC
23
HP
85
Speed
25 ft.
Perception
+12
Fort
+16
Ref
+11
Will
+14
Resistances physical 5
Languages common, osiriani
Senses darkvision
Skills athletics +13, crafting +13, intimidation +12, arcana +11, society +11, stealth +10
Recall Knowledge DC 27 (arcana)

Attacks

Melee Fist +17 (magical, unarmed), Damage 2d8+8 bludgeoning plus grab
Ranged Energy Beam +17 (cold, magical), Damage 2d10+3 cold

Abilities

Telepathy 30 feetinteraction
Unsubstantiated Consciousnessinteraction

When an imperfect automaton succeeds at a Will save, it gets a critical success instead. When it fails at a Will save, it gets a critical failure instead.

Empty Wail◆◆

The imperfect automaton utters a mournful cry in a 30-foot area. The cry deals 4d6 mental damage to all creatures in the area (DC 22 will save). The imperfect automaton can't use its Empty Wail again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Stupefied 1 for 1d4+1 rounds.

Critical Failure The creature takes double damage and is stupefied 1 for 1d4+1 rounds and Stunned 1.

Impassioned Strikes

While the imperfect automaton is affected by an emotion effect, its fist Strikes deal 1d6 additional mental damage.

Mortal Reflection

Requirements The imperfect automaton has a creature Grabbed or Restrained


Effect The imperfect automaton draws upon the target's emotions to recall a semblance of mortal feeling, gaining a +5-foot status bonus to its Speed for 1 minute. If the grabbed or restrained creature has an ongoing emotion or mental effect with a counteract rank of 4 or lower, the imperfect automaton can gain a copy of that effect that lasts for 1 minute.

Effect: Mortal Reflection

Grab