Imperfect Automaton

Level 6
Creature· automatonRareMediumLegacy
AC 23
HP 85
Speed 25 ft.
Fort +16
Ref +11
Will +14
Perc +12
Size Medium
Rare
Resistances physical 5 (except adamantine)
Languages common, osiriani
Senses darkvision
Skills athletics +13, crafting +13, intimidation +12, arcana +11, society +11, stealth +10
Recall Knowledge arcana DC 27

Attacks

Melee Fist +17/+12/+7(magical, unarmed)
Damage: 2d8+8 bludgeoning
Effect: grab
Ranged Energy Beam +17/+12/+7 (range 60 ft.)(cold, magical)
Damage: 2d10+3 cold

Abilities

Telepathy 30 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Unsubstantiated Consciousnessinteraction

When an imperfect automaton succeeds at a Will save, it gets a critical success instead. When it fails at a Will save, it gets a critical failure instead.

Empty Wail◆◆offensive(auditory, emotion, mental)

The imperfect automaton utters a mournful cry in a 30-foot cone. The cry deals 4d6 mental damage to all creatures in the area (DC 22 will save). The imperfect automaton can't use its Empty Wail again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is Stupefied 1 for 1d4+1 rounds. Critical Failure The creature takes double damage and is stupefied 1 for 1d4+1 rounds and Stunned 1.

Impassioned Strikesoffensive

While the imperfect automaton is affected by an emotion effect, its fist Strikes deal 1d6 additional mental damage.

Mortal Reflectionoffensive(emotion)

Requirements The imperfect automaton has a creature Grabbed or Restrained

The imperfect automaton draws upon the target's emotions to recall a semblance of mortal feeling, gaining a +5-foot status bonus to its Speed for 1 minute. If the grabbed or restrained creature has an ongoing emotion or mental effect with a counteract rank of 4 or lower, the imperfect automaton can gain a copy of that effect that lasts for 1 minute. Effect: Mortal Reflection

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.