Stalker Automaton

Level 5
Creature· automatonRareMediumRemaster
AC 21
HP 65
Speed 30 ft.
Fort +10
Ref +14
Will +13
Perc +15
Size Medium
Rare
Resistances physical 5 (except adamantine)
Spells
Arcane Innate Spells (DC 20, attack +0)
Languages common
Senses darkvision
Speeds 30 ft., climb 20 ft.
Skills stealth +14, survival +13, acrobatics +12, athletics +11
Recall Knowledge arcana DC 25

Attacks

Melee Jaws +15/+10/+5
Damage: 2d10+6 piercing
Melee Claw +15/+11/+7(agile)
Damage: 2d6+6 slashing

Abilities

Telepathy 60 feetinteraction(aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Astral Blinkoffensive(concentrate, manipulate, teleportation)

Frequency once per round Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.

Astral Pounce◆◆offensive

Requirements The stalker hasn't used Astral Blink this round

The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action Hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.

Sneak Attackoffensive

The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Description

Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures. The ancient artifcers improved upon their natural abilities, adding in specialized systems of arcane camoufage and movement. Surviving stalkers still pride themselves as hunters without peer, even as they've adapted to their animalistic forms.