Incutilis

Level 2
Creature· aberrationUncommonTinyRemaster
AC
17
HP
21
Speed
5 ft.
Perception
+7
Fort
+7
Ref
+7
Will
+9
Languages aklo, thalassic
Senses darkvision
Skills stealth +9, athletics +8, deception +5
Other Speeds climb 5 ft., swim 40 ft.
Recall Knowledge DC 18 (occultism)

Attacks

Melee Tentacle +8 (unarmed), Damage 1d4+4 bludgeoning

Abilities

Telepathy 30 feetinteraction
Abandon Puppet

Requirements The incutilis is attached to a puppet


Effect The incutilis abandons its puppet, detaching and separating from its nervous system. If the puppet is still alive, it's Unconscious and temporarily immune to that incutilis's Puppetmaster ability for 24 hours.

Puppetmaster◆◆◆

An incutilis drives tendrils into a Small or Medium living creature that's Unconscious or Restrained by the incutilis. They attach and inject the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet controlled by the incutilis.

The puppet becomes controlled by the incutilis, and gains dying 2. This doesn't change the puppet's HP, and the puppet can have this dying condition even if it has more than 0 HP. If the puppet dies, its bod

Grab

Incutilises are intelligent, nautilus-like sea creatures that attack their victims' brains to take over their bodies, creating puppets to use for labor, combat, or their own malevolent amusement.

An adult incutilis is slightly smaller than an adult human head, and their shell bears a pattern of crimson streaks that resemble the ridges and furrows of a brain. Incutilises hatch within the depths of the sea, where they start off consuming bottom-dwelling crustaceans and sometimes even whales or sharks. As they grow into adults, incutilises instinctively crave the complex tissues of other creatures' brains—the more complex, the better—preferring to target humanoids and animals.

Eventually, an incutilis will make an excursion onto land specifically to find a puppet to control. Using their tentacles to crawl up onto shore or climb aboard a ship, they then drive their tendrils directly into the brain of a helpless living (or very recently dead) land creature. An incutilis takes control of their new host through this neurological connection. This host—now called a puppet—rarely survives the experience.

After an incutilis has taken full control, they can usually ride their puppet for as long as they wish. Often, they use the puppet to seek out other potential prey, battling other creatures until the wear and tear from repeated conflict renders their current body useless.