Ingnovim Tluss

Level 19
Creature· evilUniqueMediumLegacy
AC 43
HP 350
Speed 25 ft.
Fort +35
Ref +29
Will +32
Perc +33
Size Medium
Unique
evilhumanhumanoidlawful
Immunities poison
Languages common, draconic
Skills crafting +39, medicine +38, athletics +36, society +36, deception +32, intimidation +32
Recall Knowledge society DC 49

Attacks

Melee Syringe +34/+30/+26(agile)
Damage: 2d8+10 piercing
Melee Dagger +29/+25/+21(agile, finesse, magical, thrown 10 ft., versatile S)
Damage: 4d4+10 piercing
Ranged Major Acid Flask +36/+31/+26 (range 20 ft.)(acid, alchemical, bomb, splash)
Damage: 1 acid + 4d6 persistent acid + 4 splash acid
Ranged Major Alchemist's Fire +36/+31/+26 (range 20 ft.)(alchemical, bomb, fire, splash)
Damage: 4d8 fire + 4 persistent fire + 4 splash fire
Ranged Major Bottled Lightning +36/+31/+26 (range 20 ft.)(alchemical, bomb, electricity, splash)
Damage: 4d6 electricity + 4 splash electricity
Ranged Major Frost Vial +36/+31/+26 (range 20 ft.)(alchemical, bomb, cold, splash)
Damage: 4d6 cold + 4 splash cold

Abilities

Infused Itemsinteraction

Ingnovim carries 4 Acid Flask (Major) 4 Alchemist's Fire (Major) 2 Bestial Mutagen (Major) 4 Bottled Lightning (Major) 4 Frost Vial (Major) 2 Juggernaut Mutagen (Major) 4 Elixir of Life (True) These items last for 24 hours or until the next time he makes his daily preparations.

Inject Unstable Mutagenoffensive(alchemical, mutagen, polymorph)

Trigger Ingnovim damages a creature with a syringe Strike Effect The creature injected with unstable mutagen must attempt a DC 41 fortitude save to resist the injection. Critical Success The target is unaffected. Success The target is Sickened 2. Failure The target's body shifts and mutates, growing difficult to control; the target is Clumsy 2 and Enfeebled 2 for 24 hours. Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is Paralyzed. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.

Mutagenic Adaptationoffensive

Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.

Quick Bomberoffensive

Ingnovim draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

Traits

Evil
Lawful