Injured Weak Otyugh

Level 2
Creature· aberrationLargeLegacy
AC 17
HP 34
Speed 20 ft.
Fort +9
Ref +5
Will +7
Perc +7
Size Large
Common
Immunities disease
Languages common
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +8, acrobatics +5, stealth +5
Recall Knowledge occultism DC 16

Attacks

Melee Jaws +11/+6/+1(unarmed)
Damage: 1d6+5 piercing
Effect: filth fever
Melee Tentacle +14/+10/+6(agile, reach 10 ft., unarmed)
Damage: 1d4+3 bludgeoning
Effect: grab

Abilities

Stenchdefensive(aura, olfactory)

30 feet. A creature entering the aura must succeed at a DC 17 fortitude save or be Sickened 1 (plus Slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a -2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.

Constrictoffensive

(1d4+3) bludgeoning damage, DC 18 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Filth Feveroffensive(disease)

The Sickened and Unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 20 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 Sickened 1 (1 day) Stage 3 Sickened 1 and Slowed 1 as long as it remains Sickened (1 day) Stage 4 Unconscious (1 day) Stage 5 dead

Repositionoffensive

The otyugh attempts to move all creatures that it has grabbed into other spaces within the reach of its tentacles, rolling a single Athletics check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Lords of sewers, ditches, and landfllls, otyughs are filthy monstrosities that stomp about on three massive legs in search of tasty garbage and refuse. Using two barbed tentacles to grasp and tear, guided by a third with a proliferation of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey.

Most assume that otyughs originally evolved in swamps and moved into sewers as civilization encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like 'king of offal' and 'duchess of slime' to indicate their rank and station in their sludgy underworld beneath the streets.

Those who run across an otyugh might be surprised to hear it speak, shouting at intruders to leave its putrid home or demanding tribute in the form of trash or other prizes of dubious nature.