Iroran Mummy

Level 10
Creature· lawfulRareMediumLegacy
AC 31
HP 190 (void healing)
Speed 30 ft.
Fort +18
Ref +21
Will +21
Perc +21
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10
Spells
Monk Ki Spells (DC 29, attack +21)
Languages necril
Senses darkvision
Skills acrobatics +25, athletics +21, religion +21
Recall Knowledge religion DC 32

Attacks

Melee Fist +23/+19/+15(agile, finesse, magical, nonlethal, unarmed)
Damage: 2d10+11 bludgeoning
Melee Shuriken +23/+19/+15(agile, thrown 20 ft.)
Damage: 2d4+11 piercing

Abilities

Aura of Peacedefensive(aura, divine, emotion, incapacitation, mental)

30 feet. When a creature enters or starts its turn in the aura, it's affected by Calm for 1 minute, with a DC 27 will save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.

Robe Tangledefensive(divine, move)

Trigger An adjacent creature misses the Iroran mummy with a melee Strike Effect The mummy swaps positions with the attacker, and the attacker becomes Grabbed by the mummy's animated sash. The Escape DC is 29, the Force Open DC is 27, and a creature can sever the sash by hitting AC 27 and dealing at least 20 slashing damage. The mummy can't use this reaction again until they've Interacted to reclaim the sash.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Stunning Flurryoffensive

Frequency once per round Effect The Iroran mummy makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 29 fortitude save or be Stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.

Description

Some enlightened members of the Iroran faith, particularly monks, are so aware of their own bodily processes they can sense their approaching death from old age. Pinpointing the occurrence to the exact hour, a chosen few employ a method of self-mummification. These masters of life and death leave behind their bodies to watch over Irori's temples.


The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.

Traits