Jaathoom

Level 5
Creature· airLargeRemaster
AC
22
HP
55
Speed
25 ft.
Perception
+15
Fort
+9
Ref
+14
Will
+11
Languages common, sussuran
Senses darkvision
Skills acrobatics +14, diplomacy +13, stealth +12, arcana +11, athletics +11, deception +11, crafting +9, society +9
Other Speeds fly 40 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Scimitar +15 (forceful, reach 10 ft., sweep), Damage 1d6+10 slashing
Melee Fist +16 (agile, finesse, magical, nonlethal, reach 10 ft., unarmed), Damage 1d4+10 bludgeoning
Melee Crashing Wind +16 (air, arcane), Damage 1d8+8 bludgeoning

Abilities

Cloud of Visionsinteraction

60 feet.

A jaathoom has Telepathy 60 feet but can only show images, not speak.

Naturally Invisible

The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.

Turbulent Skies

20 feet.

All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.

Change Shape

The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.


Hurricane Blast

Frequency once per round


Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 fortitude save.

Ominous Dreams◆◆

The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 will save.

The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.

Possessing all the subtlety and elegance of air itself, the jaathooms of the Plane of Air operate within dreams, nightmares, and time.


Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pathfinder Rage of Elements .

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to "sheikha" if the genie is female or "sheikh" for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells. The basics of shuyookhs appear here in sidebars and are detailed further in Rage of Elements .

The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.