Jaathoom Shuyookh

Level 10
Creature· airRareLargeRemaster
AC
29
HP
150
Speed
25 ft.
Perception
+22
Fort
+17
Ref
+21
Will
+19
Languages common, sussuran
Senses darkvision
Skills deception +22, diplomacy +22, acrobatics +21, arcana +20, society +20, athletics +19, crafting +17, stealth +17
Recall Knowledge DC 32 (nature)

Attacks

Melee Jambiya +24 (agile, finesse, magical, reach 10 ft., versatile-s), Damage 2d4+11 piercing plus 1d12 electricity
Melee Fist +23 (agile, finesse, nonlethal, reach 10 ft., unarmed), Damage 1d6+11 slashing plus 1d12 electricity
Melee Jambiya +24 (agile, magical, thrown 20 ft., versatile-s), Damage 2d4+11 piercing plus 1d12 electricity
Melee Crashing Wind +23 (air, arcane), Damage 3d8+8 bludgeoning

Abilities

Cloud of Visionsinteraction

120 feet. A jaathoom has telepathy 60 feet but can only show images rather than speaking.

Naturally Invisible

The jaathoom is Invisible at all times. They can become visible or return to invisibility as a single action, which has the concentrate trait.

Turbulent Skies

20 feet. Swirling winds make all squares in the emanation difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action, which has the concentrate trait.

Change Shape
Hurricane Blast

Frequency once per round


Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 29 fortitude save.

Impressive Wish

Frequency three times per year


Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat or a failure if not. The shuyookh's visions of the subject's future inform how it interprets the wish.

Ominous Dreams◆◆

The jaathoom sends a prophetic dream into the mind of a sleeping creature within 60 feet. An unwilling creature can avoid the vision if it succeeds at a DC 32 will save. The jaathoom chooses the dream's subject but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is Frightened 2 and doesn't start to recover from being frightened until it wakes.