Jackal Guard

Level 10
Creature· evilUncommonMediumLegacy
AC 29
HP 180
Speed 30 ft.
Fort +21
Ref +18
Will +18
Perc +19
Size Medium
Uncommon
evilhumanhumanoidlawful
Languages common, mzunu
Skills athletics +23, acrobatics +20, religion +18, stealth +18, society +17
Recall Knowledge society DC 29

Attacks

Melee Spear +23/+18/+13(magical)
Damage: 2d8+13 piercing
Melee Fist +22/+18/+14(agile, finesse, nonlethal, unarmed)
Damage: 1d4+13 bludgeoning
Effect: grab
Melee Spear +22/+17/+12(magical, thrown 20 ft.)
Damage: 2d8+13 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Impaling Strike◆◆offensive

Frequency once per round Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 bleed.

Knocking Sweep◆◆offensive

Frequency once per round Effect The Jackal Guard swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the Jackal Guard's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

Spear Vault◆◆offensive

Frequency once per round Effect The Jackal Guard uses their spear to jump over or around a creature and create an opening. The Jackal Guard Strides up to half their Speed. This movement doesn't trigger reactions. During this movement, they can move through the space of one creature, and when the Jackal Guard moves through a creature's space in this way, that creature becomes Off-Guard until the end of the Jackal Guard's turn. If the Jackal Guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits

Evil
Lawful