Juvenile Cave Worm (Rock)
Level 8Attacks
Abilities
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
When a juvenile cave worm gains the Paralyzed, Slowed, or Stunned condition, reduce the duration by half, to a minimum of 1 round. It also recovers from penalties to its Speeds and the Immobilized condition at the end of its turn. Finally, it ignores non-magical difficult terrain and treats greater difficult terrain like difficult terrain.
Frequency once per day Trigger The juvenile cave worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis) Effect The juvenile cave worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
The cave worm flings its body, Leaping 30 feet. If it lands next to a creature, it can Strike that creature with its jaws. If the jaws Strike fails, it can Strike with its body using the same multiple attack penalty as the failed jaws Strike, but it becomes Off-Guard until the start of its next turn.
Requirements The juvenile cave worm has a Medium or smaller creature Grabbed
The juvenile cave Juvenile Cave Worm worm shakes the creature back and forth quickly, tearing flesh with its multiple rows of teeth. The target takes (2d12+9) slashing damage and is knocked Prone. If the creature is adjacent to a solid surface, such as a stone wall, it takes an additional 2d6 bludgeoning damage. The creature attempts a DC 23 reflex save against all damage; if the creature succeeds, it isn't knocked prone.
A juvenile cave worm can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires, and it usually does.
Medium, (1d8+10) bludgeoning, Rupture 18 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
Description
A juvenile cave worm has left its brood or eaten them, and has started to establish its own territory, hunting in regular intervals. These young worms tend to be more aggressive towards other life forms than their relatively mellow adult kin.
Cave worms are gigantic scavengers who shape their environment as they bore through rock, ice, or other substances on their search for food. These behemoths consume everything in their path. Though they usually prefer soil, minerals, and occasionally constructed buildings, they will also eat living creatures, plants, and other organic materials. There are numerous species of cave worms, each a different color and perfectly adapted to their surrounding environment. Cave worms rarely exceed a typical animal's intelligence. They're also poor parents that lay a clutch of eggs sealed in a protein shell before abandoning them. After a short incubation period, the young hatch, forming a swarming mass of ravenous larval cave worms. When nearing maturity or when starved of sufficiently rich soil, these larval worms turn on one another. They fight for dominance or flee until only a few remain. The survivors grow quickly, rapidly becoming juvenile cave worms.
Brood Variance
The cave worms presented here are typical of standard rock worms. For crimson worms, use the elite adjustment and add immunity to fire. For azure worms, increase their swim Speed to 40. Gray worms gain void healing and a weakness to vitality energy 5. Glacial worms gain immunity to cold.
Early Hatchling
A single cave worm egg can produce several thousand larval cave worms when it slowly matures over a millennia. However, if a cave worm egg is disturbed or damaged before its natural cycle completes, the egg enters a rapid stage of maturation. Only a few hundred worms survive this process, creating significantly fewer offspring than when allowed to mature slowly.