Kerinelopas

Level 9
Creature· aberrationUniqueLargeRemaster
AC 27
HP 155
Speed 25 ft.
Fort +16
Ref +19
Will +17
Perc +19
Size Large
Unique
Resistances mythic 9
Languages aklo, common
Senses darkvision
Speeds 25 ft., climb 15 ft.
Skills athletics +20, medicine +19, crafting +17, stealth +17
Recall Knowledge occultism DC 36

Attacks

Melee Claw +20/+16/+12(agile, reach 10 ft., unarmed)
Damage: 3d8+8 slashing + 1d8 bleed

Abilities

Bloodsense (Imprecise) 60 feetinteraction

Kerinelopas can detect exposed blood as an imprecise sense at the listed range, including from creatures taking persistent bleed damage.

Remove a Conditioninteraction(concentrate)

Cost 1 Mythic Point Effect Kerinelopas ends one condition affecting him.

Easily Fascinateddefensive

When subject to a visual illusion with the incapacitation trait, Kerinelopas doesn't adjust his degree of success due to the incapacitation trait.

Daboffensive(manipulate, mental, occult)

Requirements Kerinelopas is within reach of an enemy taking persistent bleed damage

Kerinelopas touches the creature and applies blood to one of his four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 28 will save or become Fascinated with Kerinelopas.

Mythic Poweroffensive

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Paintoffensive(concentrate, illusion, manipulate, occult)

Requirements Kerinelopas has fresh blood applied to a claw using Dab

Kerinelopas expends the blood on one claw to paint an illusion with the effects of one of the following spells: Blur, Illusory Creature, Illusory Disguise, or Illusory Object. The Paint action gains the traits of the spell it's reproducing, and Kerinelopas can Sustain a Spell on these effects. He uses a spell attack modifier of +20 and DC 28 for these effects, which are heightened to 5th rank. If he has fresh blood applied to two or more claws, Kerinelopas can expend the blood on all of them to instead produce the effects of Cloak of Colors or Vibrant Pattern. Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint, and that creature takes a –2 status penalty to Perception checks and saves against it.

Description

Simultaneously enamored with the natural world yet too alien to survive in it, blood painters are eight-limbed artists who stalk, kill, and dismember in search of pigment and sustenance alike. Blood painter physiology can't digest typical food, so the creatures feed by harvesting blood and using it to paint and animate something edible.

When not on the hunt, blood painters seek out beautiful vistas, which they placidly admire via the eyes in the hands of their uppermost limbs and then reproduce on canvas. Exceptional art endlessly fascinates these creatures, and skilled dancers and painters alike occasionally escape the aberrations by creating a new work to trade for their lives. Blood painters jealously guard these works, and much of their treasure consists of art. Blood painters tend to mastermind the periodic theft of masterpieces.