Verex-That-Was
Level 24Attacks
Abilities
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
150 feet. DC 45 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
Verex-That-Was is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from non-mythic characters.
Verex-That-Was treats his saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success).
Cost all the creature's Mythic Points Trigger Verex-That-Was would die and has at least 1 Mythic Point Effect Verex remains standing and conscious, and 50% of its maximum Hit Points.
Cost 1 Mythic Point Effect Verex-That-Was burrows into the ground, reemerging anywhere on the same plane where either he or his worshippers have previously killed at least 10 sapient creatures in battle. A fountain of gore and shattered bone erupts from the ground when Verex arrives, dealing 16d10 piercing damage in a 30-foot emanation (DC 48 reflex save).
Wounds caused by direct contact with Verex-That-Was erupt into painful, blood-filled boils. A creature struck by Verex-That-Was's jaws or tail must succeed at a DC 45 fortitude or gain weakness 10 to physical damage for 1 day as the boils explode messily each time the creature sustains another wound. The bloodboils can be counteracted with a 3rd-rank (or higher) Cleanse Affliction spell, but the disease also ends if the victim receives magical healing that brings them to their Hit Point maximum.
Verex-That-Was Leaps up to 20 feet horizontally and up to 10 feet vertically and then makes one claw Strike, one jaws Strike, and one tail Strike in any order. If Verex-That-Was spends 1 Mythic Point as part of this action, he doubles the distances he can Leap and each creature he lands adjacent to is Off-Guard until the end of his turn.
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Huge, (4d10+10) bludgeoning, Rupture 50 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Trigger A creature within Verex-That-Was's frightful presence damages Verex-That-Was Effect Verex unleashes an echo of psychic pain throughout his vicinity, inflicting mental damage equal to half of the damage he sustained on all creatures, friend or foe, within 150 feet (DC 45 fortitude save).
Description
A Bloody Spawn of Rovagug
Once an orc god, Verex-That-Was has been reshaped into a towering creature of mangled flesh and bone.