Kilia Mwibo
Level 15Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
60 feet. A creature that enters the emanation or starts its turn within it tumbles down a deep well of dread and must attempt a DC 33 will save. Critical Success The target is unaffected. Success The target becomes Frightened 1. Failure The target becomes Frightened 2. Critical Failure The target becomes Frightened 3 and Immobilized until it's no longer frightened.
A kilia mwibo can sense nearby negative emotions. This is a precise sense against creatures who are under powerful emotion effects like rage, those who are frightened, or, at the GM's discretion, those who are in the grips of hatred, sadness, or other overwhelming negative emotions. Against all other creatures that possess emotions, this is an imprecise sense. A creature that has no emotions is effectively Invisible to a kilia mwibo. A creature that knows about emotion sense can take precautions to Hide and Sneak from a kilia mwibo, in this case by suppressing feelings of negativity.
(2d12+15) bludgeoning, DC 36 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The kilia mwibo feeds on the negative emotions of a creature within 60 feet; this must be a creature that it can precisely sense with its emotion sense. The target must succeed at a DC 36 will save or increase its Drained condition value by 1 (by 2 on a critical failure), to a maximum of drained 4.
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.