Knight Reclaimant

Level 8
Creature· humanoidUncommonMediumRemaster
AC 27
HP 135
Speed 25 ft.
Fort +19
Ref +14
Will +16
Perc +16
Size Medium
Uncommon
Languages common
Skills religion +14, stealth +14, survival +14, athletics +12, medicine +12, nature +12
Recall Knowledge society DC 26

Attacks

Melee Bastard Sword +20/+15/+10(magical, two-hand 1d12)
Damage: 2d8+10 slashing

Abilities

Deep Resiliencedefensive

The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.

Raise a Shielddefensive

Requirements You are wielding a shield.

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Sudden Chargeoffensive

Frequency once per turn Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.

Traits