Kobold Mage (Blue, BB)

Level 2
Creature· humanoidSmallRemaster
AC
16
HP
20
Speed
25 ft.
Perception
+5
Fort
+5
Ref
+6
Will
+7
Resistances electricity 5
Senses darkvision
Skills deception +8, diplomacy +8, intimidation +8, arcana +7, stealth +6
Recall Knowledge DC 16 (society)

Attacks

Melee Claw +6 (agile, finesse, unarmed), Damage 1d6+2 slashing
Melee Staff +6, Damage 1d8+2 bludgeoning

Abilities

Scamper

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Kobolds are small, reptilian humanoids who are often seen in the service of more powerful creatures. They lurk in dark places, usually tunnels and mines. Kobold mages use magic to carry out their schemes, often in service of a dragon or other powerful creatures.