Kobold Scout (BB)

Level 1
Creature· humanoidSmallRemaster
AC
16
HP
16
Speed
25 ft.
Perception
+8
Fort
+5
Ref
+9
Will
+6
Senses darkvision
Skills acrobatics +7, stealth +7, nature +6, survival +6, crafting +3
Recall Knowledge DC 15 (society)

Attacks

Melee Shortsword +9 (agile, finesse, versatile-s), Damage 1d6 piercing
Melee Crossbow +9 (reload 1 ft.), Damage 1d8 piercing

Abilities

Scamper

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Sneak Attack

The kobold scout deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, trained for stalking and the hunt. They're charged with bringing food and valuable goods back to the community. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without putting themselves at much risk.