Kobold Trapmaster (BB)

Level 2
Creature· humanoidSmallRemaster
AC 19
HP 28
Speed 25 ft.
Fort +7
Ref +10
Will +5
Perc +6
Size Small
Common
Senses darkvision
Skills crafting +8, acrobatics +7, stealth +7
Recall Knowledge society DC 16

Attacks

Melee Shortsword +8/+4/+0(agile, finesse, versatile S)
Damage: 1d6+2 piercing
Melee Spear +10/+5/+0(thrown 20 ft.)
Damage: 1d6+2 piercing

Abilities

Quick Trap◆◆◆offensive

The kobold trapmaster deploys one of their spike traps in an adjacent square. Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 reflex saving throw. A hero takes no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure. These traps can be disabled with a successful DC 15 thievery check.

Scamperoffensive

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Sneak Attackoffensive

The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Description

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.