Larval Ofalth
Level 4Attacks
Abilities
A larval ofalth can hide in any pile of filth or trash that is its size or larger, allowing it to use Stealth for initiative. If it rolls Stealth for initiative, on the first round of combat, creatures that haven't acted yet are Off-Guard to it.
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
30 feet. DC 19 fortitude A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Saving Throw DC 19 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d4 persistent bleed every hour and Enfeebled 1 (1 day); Stage 3 2d6 persistent bleed every hour and Enfeebled 2 (1 day)
Description
Ofalths reproduce asexually. When they first hatch from their leathery eggs, larval ofalths resemble a tendril of flesh supported by spindly legs, but they soon cocoon themselves in trash, to serve as both armor and camouflage.
Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.