Leopard (PFS 3-13)

Level 2
Creature· animalMediumLegacy
AC 18
HP 30
Speed 30 ft.
Fort +8
Ref +10
Will +5
Perc +7
Size Medium
Common
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 30 ft., climb 20 ft.
Skills acrobatics +8, stealth +8, athletics +7
Recall Knowledge nature DC 16

Attacks

Melee Jaws +10/+5/+0(finesse, unarmed)
Damage: 1d10+3 piercing
Effect: grab
Melee Claw +10/+6/+2(agile, finesse, unarmed)
Damage: 1d6+3 slashing

Abilities

Mauloffensive

The leopard makes two claw Strikes against a creature it has Grabbed. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

Pounceoffensive

The leopard Strides and makes a Strike at the end of that movement. If the leopard began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attackoffensive

The leopard deals 1d4 extra precision damage to Off-Guard creatures.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.


Few predators of the natural world can match the cat's talent for stalking and stealth.

Traits