Lesser Bruorsivi Mandragora
Level 1Attacks
Abilities
A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.
Requirements The mandragora has a creature Grabbed
Effect The mandragora drains blood from the creature it has grabbed, dealing 1d6 untyped damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is Drained 1 until it receives healing of any kind or amount.
Saving Throw DC 18 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 fire damage and Stupefied 1 (1 round)
Stage 2 1d6 fire damage and stupefied 1 (1 round)
Stage 3 2d6 fire damage and stupefied 1 (1 round)
Frequency once per day
Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a DC 20 will save.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Sickened 2.
Critical Failure The creature is sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.