Lomok

Level 11
Creature· goodUniqueMediumLegacy
AC 30
HP 210
Speed 20 ft.
Fort +20
Ref +18
Will +23
Perc +21
Size Medium
Unique
Spells
Divine Innate Spells (DC 28, attack +18)
1st Bless; Cantrips Light
Divine Focus Spells (DC 28, attack +18)
Languages hallit
Senses low-light-vision
Skills athletics +23, nature +21, survival +21, diplomacy +19, religion +19
Recall Knowledge society DC 38

Attacks

Melee Longsword +24/+19/+14(versatile P)
Damage: 2d8+11 slashing
Effect: oath of the burning mammoths
Melee Spear +22/+17/+12(thrown 20 ft.)
Damage: 1d6+11 piercing

Abilities

Aura of Couragedefensive

15 feet. Whenever Lomok becomes Frightened, reduce the condition value by 1 (minimum 0). At the end of his turn, when he would reduce his frightened condition value by 1, also reduce the value by 1 for all allies in his aura.

Powerful Willdefensive

When Lomok rolls a success on a Will save, he gets a critical success instead.

Retributive Strikedefensive

Trigger An enemy damages one of Lomok's allies, and both combatants are within 15 feet of him Effect Lomok shields his ally and calls for retribution upon the attacker. The ally reduces the triggering damage by 13. Lomok and any allies within reach of the triggering enemy can make melee Strikes against it.

Shield Blockdefensive

Trigger While you have your shield raised, you would take damage from a physical attack You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Spurred by Deathdefensive

Trigger An ally within 30 feet reduces a creature to 0 HP Effect Lomok Steps, Strides, or Strikes.

Oath of the Burning Mammothsoffensive

Lomok's melee Strikes deal an additional 1d10 persistent fire damage. If he critically hits a creature with a melee Strike, the creature is Off-Guard for as long as it takes persistent fire damage.

Traits