Virtuous Defender

Level 4
Creature· goodMediumLegacy
AC 22
HP 70
Speed 20 ft.
Fort +12
Ref +6
Will +12
Perc +10
Size Medium
Common
goodhumanhumanoidlawful
Spells
Divine Focus Spells (DC 19, attack +11)
Languages common, varisian
Skills diplomacy +12, intimidation +11, religion +9, survival +9
Recall Knowledge society DC 19

Attacks

Melee Longsword +12/+7/+2(versatile P)
Damage: 1d8+6 slashing
Ranged Composite Longbow +8/+3/-2 (range 100 ft.)(deadly d10, reload 0 ft., volley 30 ft.)
Damage: 1d8+4 piercing

Abilities

+3 Status to Reflex vs. Damaging Effectsdefensive
Retributive Strikedefensive

The virtuous defender can Step to put the foe in reach before making a melee Retributive Strike. Damage Reduction 6 Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.

Shield Allydefensive

The virtuous defender's shield is sturdier in their hands. The statistics for the shield above include this benefit; it's a normal steel shield for anyone else.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Description

With his well-worn plate armor and mighty shield, this tall figure appears ready to stand against any foe.

Even with the fall of the nation of Lastwall, many people still dedicate their lives to opposing the forces and schemes of the Whispering Tyrant. Styling themselves the Shining Sentinels, they see themselves as a bulwark against the further spread of the Tyrant's influence. When not rallying troops to battle against their sworn foe or protecting villages from undead incursions, these knights travel the Inner Sea in hopes of recruiting other righteous souls to fight against the undead hordes.

Many Shining Sentinels are servants of good deities, such as Iomedae; in battle, they turn their god-given powers against their foes. These virtuous warriors put the safety of their companions before their own and often hold defensive positions to protect their allies.


Though the nation of Lastwall is shattered and its leaders have fled, the courage of those who once defended its shining walls remains strong. The Knights of Lastwall are found in places of great calamity, escorting civilians and beating back the undead. Should the PCs ever venture into a crisis zone, they may likely as not see the Knights of Lastwall there as well, be they forming an armored wall to defend the innocent or creeping through deathly wastelands where even the bravest know mortal fear. Unless the PCs are evil or unwitting dupes of Tar-Baphon's agents, the Whispering Way, these knights mostly serve as precious allies in realms where friendly faces are rare. The virtuous defender could be a member of a knightly squad or a recruiter seeking those willing to risk their lives to save Avistan from a terrible peril. The veteran reclaimer is likely found in the depths of the Gravelands or other truly forsaken realms, where even the slightest misstep can lead to death or worse. Such cunning but virtuous souls might request help leading people to safety, act as a guide through unknown territory, or offer valuable advice and information about dangerous creatures or traps the PCs might risk encountering.

Traits

Good
Lawful