Meladaemon

Level 11
Creature· daemonLargeRemaster
AC 31
HP 225
Speed 25 ft.
Fort +23
Ref +20
Will +19
Perc +21
Size Large
Common
Immunities death effects
Weaknesses holy 10
Spells
Divine Innate Spells (DC 31, attack +21)
Languages common, daemonic
Senses darkvision, lifesense 30 ft. (imprecise)
Speeds 25 ft., fly 50 ft.
Skills deception +23, intimidation +23, stealth +23, athletics +21, acrobatics +20, religion +20, survival +19
Recall Knowledge religion DC 28

Attacks

Melee Jaws +24/+19/+14(magical, reach 10 ft., unholy)
Damage: 2d12+16 piercing
Effect: daemonic famine
Melee Claw +24/+20/+16(agile, magical, reach 10 ft., unarmed, unholy)
Damage: 2d8+16 slashing
Effect: grab, withering touch

Abilities

Telepathy 100 feetinteraction(aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Lifesense (Imprecise) 30 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

+1 Status to All Saves vs. Magicdefensive
Consumptive Auradefensive(aura, divine)

20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 fortitude save. On a failure, the creature takes 1d6 void damage (2d6 void damage on a critical failure) and becomes Fatigued. This fatigue ends as soon as the creature eats any food.

Withering Opportunitydefensive

Trigger The meladaemon is attacked by an adjacent creature and the attack misses Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.

Daemonic Famineoffensive(disease)

Saving Throw DC 29 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 Enfeebled 1 (1 day) Stage 3 Enfeebled 2 (1 day) Stage 4 as stage 3 Stage 5 Enfeebled 3 (1 week) Stage 6 dead

Withering Touchoffensive(divine)

When the meladaemon hits with a claw Strike or a creature begins its turn Grabbed by the meladaemon, the creature must attempt a DC 30 fortitude save. On a failure, the creature takes 1d6 void damage and becomes Fatigued. This fatigue ends when the creature drinks.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills it, but are notoriously traitorous.