Melody on the Wind
Level 10Attacks
Abilities
Trigger A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies Effect The melody on the wind recreates the effect, gaining the bonuses for itself and its allies as long as the original effect persists.
Trigger The melody on the wind is targeted by a spell that has the auditory trait Effect The melody on the wind attempts to counteract the spell with a Performance check. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.
The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 29 will save to resist becoming Fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours. Critical Success The creature is unaffected. Success The creature is fascinated by the melody on the wind for 1 round. Failure The creature is fascinated by the melody on the wind for 4 rounds.
The melody on the wind's movement doesn't trigger reactions.
Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
Description
While the melody on the wind, known by some as a song elemental, might enjoy the beauty of music, it is by nature a destructive elemental force.
Some elementals embody aspects of air, such as smoke, lightning, and fog.