Mi-Go

Level 6
Creature· fungusUncommonMediumRemaster
AC 23
HP 120
Speed 25 ft.
Fort +13
Ref +17
Will +14
Perc +14
Size Medium
Uncommon
Immunities cold
Weaknesses slashing 5
Languages aklo, common
Senses low-light-vision, tremorsense 30 ft.
Speeds 25 ft., fly 40 ft.
Skills medicine +17, arcana +15, athletics +15, occultism +15, deception +14, religion +14, acrobatics +13, stealth +13, thievery +13
Recall Knowledge nature DC 24

Attacks

Melee Claw +15/+11/+7(agile, finesse, unarmed)
Damage: 2d6+4 slashing
Effect: grab

Abilities

Tremorsense (Precise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

No Breathdefensive

A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

Clever Disguisesoffensive

A mi-go can use Deception to Impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability.

Eviscerateoffensive(manipulate)

The mi-go performs a swift and painful surgery on a creature it has Grabbed or Restrained or that is otherwise Immobilized, attempting a medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours. Critical Success The target takes 6d6 slashing damage, is Slowed 1 for 1 round, and becomes Clumsy 1, Enfeebled 1, or Stupefied 1 (the mi-go chooses) for 24 hours. Success The target takes 4d6 slashing damage and is slowed 1 for 1 round by the pain. Failure The target takes 2d6 slashing damage. Critical Failure The target takes no damage.

Sneak Attackoffensive

A mi-go deals an extra 1d6 precision damage to Off-Guard creatures.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Mi-gos are both scientists and colonists, yet their extraterrestrial nature and malevolent motives color their investigations with cruelty. While their shape resembles that of an arthropod, mi-gos are in fact a highly evolved and intelligent fungus.

In mi-go society, the pursuit of secular knowledge and religious epiphany has no distinction and inspires their pursuits in tandem. They view the Outer Gods and Great Old Ones less as gods to obey and more as muses or figures of inspiration. This results in a strange blend of magic and technology they use to create bizarre organic items that are grown and spliced together as much as crafted in the traditional sense.

Mi-gos can survive the void of outer space and fly through the vacuum at incredible speeds—though these journeys still can take months within a single solar system and years to travel beyond. When they come to new planets to mine resources rare on their home worlds, they use clever disguises that mix technology and magic to appear as creatures of that world. While there, mi-gos will choose the planet's greatest minds, extract their brains, and preserve them as trophies within an eldritch cylinder.

Traits