Minister Jo

Level 6
Creature· humanoidUniqueMediumRemaster
AC 24
HP 100
Speed 25 ft.
Fort +11
Ref +14
Will +17
Perc +14
Size Medium
Unique
Languages common, tien
Skills deception +15, occultism +15, thievery +15, acrobatics +13, intimidation +13
Recall Knowledge society DC 32

Attacks

Melee Sword Cane +17/+13/+9(agile, concealable, finesse)
Damage: 2d6+6 slashing
Ranged Sukgung +17/+12/+7 (range 200 ft.)(fatal-aim d12, reload 1 ft.)
Damage: 2d8+6 piercing

Abilities

Cowardly Flightdefensive

Trigger An enemy enters into melee range of Minister Jo Frequency once per hour Effect Minister Jo is not a fighter and would prefer to be safely behind his bodyguards. He flees, Striding up to his Speed, and he must end his movement closer to the Appraiser than when he started. While Fleeing, he can Reload his sukgung and then fire it backward over his shoulder in a panic, attempting a sukgung Strike against the triggering creature.

Expensive Reloadoffensive

Requirements Minister Jo has expensive bolts

Minister Jo supplements his mediocre fighting ability with a variety of cheaply sourced magical items. He Reloads his sukgung with an expensive bolt and activates its magic, imbuing his next sukgung Strike with one of the following effects. • Shuffling Bolt (teleportation) If the bolt hits a target, the target and Minister Jo swap places. If the triggering hit was a critical success, the target is Dazzled for 1 round after the teleportation. • Snare Bolt If the bolt hits a target, silk webbing wraps around them, imposing a –10-foot circumstance penalty to their Speeds for 2d4 rounds, or until they Escape against a DC of 21. On a critical hit, the target is also Immobilized until it Escapes. • Spark Bolt (electricity) The bolt deals an additional (1d12 splash) electricity damage.

Traits