Mist Stalker

Level 4
Creature· amphibiousMediumRemaster
AC
20
HP
60
Speed
20 ft.
Perception
+13
Fort
+10
Ref
+12
Will
+11
Immunities bleed, paralyzed, poison, sleep
Languages thalassic
Senses darkvision
Skills stealth +12, athletics +10
Other Speeds climb 20 ft., swim 30 ft.
Recall Knowledge DC 19 (nature)

Attacks

Melee Tentacle +14 (finesse, reach 10 ft., sweep), Damage 2d8+4 bludgeoning

Abilities

Mist Visioninteraction

The mist stalker ignores the Concealed condition from mist and fog.

Mist Cloud

15 feet. The mist stalker is surrounded by mist. Creatures in the aura are Concealed. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.

Constrict

(1d8+4)[bludgeoning] damage, DC 21 fortitude


Solidify Mist

The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn. In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a DC 20 reflex save or become Immobilized until it Escapes or is no longer in the mist cloud's emanation.

Grab

The tentacled mist stalker shrouds itself in a cloak of mist through which its single, never-blinking eye can see with clarity, allowing it an advantage when stalking prey.


Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.