Molog
Level 11Attacks
Abilities
Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
30 feet. DC 27 will. As long as Molog remains mounted and his standard is intact, he has frightful presence against enemies within the aura. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
Trigger Molog rolls initiative Effect Molog attempts to Demoralize an observed foe.
Molog urges Bloodwing forward, trampling enemies in their path. He commands her to Stride or Fly up to her Speed, moving through the spaces of any foes in his path up to Large size. Bloodwing deals damage equal to her claw melee Strike to each creature whose space they move through, subject to a DC 31 reflex save. On a critical failure, the creature also becomes Off-Guard until the end of Molog's next turn. He can damage a given creature only once during this movement.
Moloch can Swap between his glaive and composite shortbow, then Strike with the weapon he switched to.
Requirements Molog is mounting his wyvern
Molog Commands his mount to Stride twice. At any point during this movement, he can Strike one enemy within reach or within the first range increment of his ranged weapon, with a +1 circumstance bonus to his attack roll. If he began this movement at a higher point than his target, he deals an additional die of damage with this Strike.