Morgrym Leadbuster
Level 4Creature· dwarfUniqueMediumLegacy
AC 19
HP 50
Speed 20 ft.
Fort +11
Ref +9
Will +14
Perc +11
Size Medium
Unique
Spells
Arcane Prepared Spells (DC 21, attack +13)
2nd Acid Arrow, Obscuring Mist, Resist Energy; 1st Command, Gust of Wind, Magic Missile; Cantrips Daze, Detect Magic, Ghost Sound, Mage Hand, Message, Ray of Frost, Shield
Arcane Focus Spells (DC 21, attack +13)
1st Fear
Senses darkvision
Skills religion +16, intimidation +15, diplomacy +13, athletics +12, crafting +12, survival +12, society +9
Recall Knowledge society DC 29
Attacks
Melee Staff +14/+9/+4
Damage: 1d4+2 bludgeoning
Abilities
If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack.
Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell.
Necromanceroffensive
Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast Fear as a school spell.