Mummified Cat

Level 0
Creature· evilTinyLegacy
AC 15
HP 17 (void healing)
Speed 25 ft.
Fort +8
Ref +4
Will +7
Perc +7
Size Tiny
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses fire 2
Spells
Divine Innate Spells (DC 15, attack +7)
1st Fear
Senses darkvision, scent 30 ft. (imprecise)
Speeds 25 ft., climb 15 ft.
Skills stealth +9, athletics +5, acrobatics +4
Recall Knowledge religion DC 14

Attacks

Melee Jaws +8/+3/-2(reach 0 ft., unarmed)
Damage: 1d6+1 piercing
Melee Claw +8/+4/+0(agile, reach 0 ft., unarmed)
Damage: 1d4+1 piercing

Abilities

Aura of Reposedefensive(aura, divine)

60 feet. Corpses within the aura don't decay. This aura also attempts to counteract any effect that would transform a creature in the aura into undead (counteract rank 2, counteract modifier +5).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Pounceoffensive

The mummified cat Strides and makes a Strike at the end of its movement. If the mummified cat began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attackoffensive

The mummified cat deals an additional 1d4 precision damage to Off-Guard creatures.

Description

Some of the wealthy have their favored pets mummified or wish to use the animal's fractured memories but strong instincts and natural weapons to turn them into formidable tomb guardians. No other animal was so trusted in the afterlife as felines, who were almost without exception buried alongside deceased pharaohs. Though small in stature, a clowder of mummified cats has ended the life of many a would-be tomb robber


The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.