Murmur

Level 7
Creature· evilMediumLegacy
AC 25
HP 105
Speed 25 ft.
Fort +15
Ref +16
Will +8
Perc +10
Size Medium
Common
evilhumanoidlawful
Languages common
Senses darkvision
Skills deception +16, stealth +16, diplomacy +14
Recall Knowledge society DC 23

Attacks

Melee Shortsword +18/+14/+10(agile, finesse, versatile S)
Damage: 1d6+8 piercing
Effect: serpent venom
Melee Snake Fangs +16/+12/+8(agile, finesse)
Damage: 1d4+8 piercing
Effect: serpent venom
Ranged Composite Shortbow +19/+14/+9 (range 60 ft.)(deadly d10, magical, propulsive, reload 0 ft.)
Damage: 1d6+7 piercing
Effect: serpent venom

Abilities

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Biting Snakesdefensive

Trigger A creature ends its turn adjacent to the medusa. Effect The medusa makes a snake fangs Strike against the creature.

Petrifying Gazedefensive(arcane, aura, visual)

30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

Serpent Venomoffensive(poison)

Saving Throw DC 25 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage and Enfeebled 1 (1 round) Stage 2 2d6 poison damage and Enfeebled 2 (1 round)

Description

Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.

Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.

Traits

Evil
Lawful