Myrucarx

Level 18
Creature· aberrationRareLargeLegacy
AC 41
HP 340
Speed 30 ft.
Fort +32
Ref +28
Will +30
Perc +33
Size Large
Rare
Languages aklo, common, shadowtongue
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 30 ft., climb 30 ft.
Skills deception +34, stealth +34, athletics +33, occultism +31, society +31
Recall Knowledge occultism DC 43

Attacks

Melee Jaws +34/+29/+24(magical, reach 15 ft., unarmed)
Damage: 3d10+15 piercing
Effect: grab

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Light Blindnessdefensive

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Odorlessdefensive

A myrucarx emits no smell and can't be detected by scent.

Painful Lightdefensive

When attempting a save against a light effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is Stunned 2 and Clumsy 2.

Illusory Personaoffensive

The illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its Deception check to Impersonate that humanoid if it chooses.

Twisting Reachoffensive

Frequency once per round Effect The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after Twisting Reach.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits