Naiad Water Defender

Level 7
Creature· amphibiousUncommonMediumRemaster
AC
24
HP
110
Speed
30 ft.
Perception
+14
Fort
+13
Ref
+17
Will
+12
Languages common, elven, fey, thalassic
Senses low-light-vision
Skills athletics +17, intimidation +17, stealth +17, acrobatics +15, deception +15, thievery +15, society +11
Other Speeds swim 30 ft.
Recall Knowledge DC 25 (nature)

Attacks

Melee Aqueous Shortsword +18 (agile, magical, versatile-s, water), Damage 1d6+10 piercing
Melee Aqueous Fist +17 (agile, magical, unarmed, water), Damage 1d4+10 bludgeoning
Melee Water Orb +17 (magical, water), Damage 1d6+8 bludgeoning

Abilities

Animal Empathyinteraction

The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals

Deny Advantage

The naiad water defender isn't Off-Guard to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Evasive Reflexes

When the naiad water defender rolls a success on a Reflex save, they get a critical success instead.

Nimble Dodge

Trigger The naiad water defender is targeted with an attack by an attacker they can see


Effect The naiad water defender gains a +2 circumstance bonus to AC against the triggering attack.

Surprise Attacker

On the first round of combat, creatures that haven't acted are Off-Guard to the naiad water defender.

Brutal Rally

Trigger The naiad water defender rolls a critical hit against a creature


Effect All allies that can see the naiad water defender gain a +1 circumstance bonus to attack rolls until the start of the naiad water defender's next turn.

Effect: Brutal Rally

Gang Up

Any enemy is Off-Guard against the naiad water defender's melee attacks due to flanking as long as the enemy is within melee reach of both the naiad water defender and one of the naiad water defender's allies.

Quick Draw

The naiad water defender Interacts to draw a weapon, then Strikes with that weapon

Sneak Attack

The naiad water defender deals an extra 2d6 precision damage to Off-Guard creatures.

Gang leaders direct cutthroats, killers, thieves, and toughs. The gang leader often appears alongside a bandit gang or other criminals.


Villains pursue selfish and cruel goals, trampling over anyone in their way.