Nakasha

Level 8
Creature· humanoidUniqueMediumRemaster
AC 26
HP 135
Speed 25 ft.
Fort +17
Ref +16
Will +11
Perc +11
Size Medium
Unique
Languages common, orcish
Senses darkvision
Skills athletics +18, acrobatics +16, deception +15, intimidation +15
Recall Knowledge society DC 34

Attacks

Melee Fist +19/+15/+11(agile, finesse, nonlethal, unarmed)
Damage: 2d10+6 bludgeoning

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Flurry of Blowsoffensive(flourish)

Nakasha makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Flurry of Maneuversoffensive

Nakasha can replace one or both of her attacks during a Flurry of Blows with Grapples, Shoves, or Trips.

Ironblood Stanceoffensive(stance)

Nakasha enters a stance of impenetrable iron. As long as she's in this stance, Nakasha can make iron sweep Strikes with her fists and gains resistance 2 to all damage.

Powerful Fistoffensive

Nakasha's fist Strikes don't take penalties when making lethal attacks.

Stunning Fistoffensive(incapacitation)

When Nakasha targets the same creature with two Strikes from her Flurry of Blows, she can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a DC 23 fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).