Nayren Allurajix

Level 10
Creature· humanUniqueMediumRemaster
AC 28
HP 175
Speed 20 ft.
Fort +20
Ref +16
Will +19
Perc +18
Size Medium
Unique
Languages common, diabolic, empyrean
Skills athletics +21, intimidation +19, religion +17
Recall Knowledge society DC 37

Attacks

Melee Whip +21/+16/+11(disarm, finesse, magical, nonlethal, reach 10 ft., trip)
Damage: 2d4+13 slashing
Melee Longsword +21/+16/+11(magical, versatile P)
Damage: 2d8+13 slashing
Melee Fist +20/+16/+12(agile, free-hand)
Damage: 1d4+13 bludgeoning

Abilities

+3 Status to Reflex Saves vs. Area Effectsdefensive
Disillusionmentdefensive

Whenever Nayren succeeds on a save against an illusion effect, they get a critical success instead.

Return to Battledefensive

Trigger Nayren reaches 0 Hit Points or fewer Effect The battle within the nephilim's blood runs on. Nayren automatically stabilizes and gains 1 Hit Point. They Stand. This movement doesn't trigger reactions.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Rack the Dissidentsoffensive(divine)

Frequency once per day Effect Nayren's strikes keeps them empowered to continue to take down rebels. For 1 minute or until they critically miss, the first time each round Nayren successfully Strikes a creature, they gain 5 temporary Hit Points that last for 1 round.

Silence, Heretic!◆◆offensive(divine)

Nayren makes a longsword Strike. If the attack hits, the target must succeed at a DC 29 fortitude save or be unable to use auditory actions for 1 round. This also prevents the target from casting spells, with the exception of subtle spells or spells that don't require the use of magical words in casting. On a critical failure, the duration is instead 1 minute. Regardless of the outcome of the save, the target becomes temporarily immune to this ability for 10 minutes.