Netherworld Vampire Bat Swarm

Level 1
Creature· animalLargeRemaster
AC 15
HP 11
Speed 5 ft.
Fort +6
Ref +9
Will +6
Perc +10
Size Large
Common
Immunities precision, swarm mind
Resistances bludgeoning 6, piercing 6, slashing 3
Weaknesses area damage 3, splash damage 3
Senses echolocation 20 ft., low-light-vision
Speeds 5 ft., fly 30 ft.
Skills acrobatics +7, stealth +7, athletics +4
Recall Knowledge nature DC 15

Abilities

Echolocation (Precise) 20 feetinteraction

A bat swarm can use its hearing as a precise sense at the listed range.

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Blood Feastoffensive

Each enemy in the bat swarm's space takes 1d4 piercing,1 void damage (DC 16 reflex save). Creatures that fail this save also take 1 bleed damage.

Description

Although the typical vampire bat has a wingspan of 7 inches and doesn't pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time.


A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.