Nighttime Conflagration

Level 11Hazard (Complex)
HazardMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +23
Disable DC 27 athletics to beat out the flames, DC 27 crafting to rig up a firefighting device, or DC 27 nature to cut off avenues of the fire's spread. On a success, one square of the fire is extinguished (two squares on a critical success). Dousing a square in water, such as with create water, automatically extinguishes that square. When all squares are extinguished, the hazard ends.
Recall Knowledge arcana DC 28

Abilities

Growing Blazeoffensive

Trigger The arsonists set the fire --- Effect The hay around the initial flames catches, setting two 5-foot squares in the affected room on fire. The hazard rolls initiative.