Nighttime Conflagration
Level 11Hazard (Complex)HazardMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
23
Recall Knowledge DC 28 (arcana)
Abilities
Growing Blaze↺
Trigger The arsonists set the fire
Effect The hay around the initial flames catches, setting two 5-foot squares in the affected room on fire. The hazard rolls initiative.
Disable DC 27 athletics to beat out the flames, DC 27 crafting to rig up a firefighting device, or DC 27 nature to cut off avenues of the fire's spread. On a success, one square of the fire is extinguished (two squares on a critical success). Dousing a square in water, such as with create water, automatically extinguishes that square. When all squares are extinguished, the hazard ends.