Nighttime Conflagration
Level 11Hazard (Complex)HazardMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +23
Disable DC 27 athletics to beat out the flames, DC 27 crafting to rig up a firefighting device, or DC 27 nature to cut off avenues of the fire's spread. On a success, one square of the fire is extinguished (two squares on a critical success). Dousing a square in water, such as with create water, automatically extinguishes that square. When all squares are extinguished, the hazard ends.
Recall Knowledge arcana DC 28
Abilities
Growing Blaze↺offensive
Trigger The arsonists set the fire --- Effect The hay around the initial flames catches, setting two 5-foot squares in the affected room on fire. The hazard rolls initiative.